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Different Type of Pokemon? - Answers
NormalDefensive Strengths: NoneWeaknesses: FightingImmune to: Ghost (Exception: Confuse Ray and Nightmare)Offensive Advantages: NoneDisadvantages: Rock, SteelImmunities: Ghost (Exception: Use Foresight, and all Normal and Fightingtype moves will hit Ghosts)WaterDefensive Strengths: Water, Fire, Ice, SteelWeaknesses: Grass, ElectricImmune to: NoneOffensive Advantages: Fire, Ground, RockDisadvantages: Water, Grass, DragonImmunities: NoneFireDefensive Strengths: Fire, Grass, Ice, Bug, SteelWeaknesses: Water, Ground, RockImmune to: noneOffensive Advantages: Grass, Ice, Bug, SteelDisadvantages: Fire, Water, Rock, DragonImmunities: NoneGrassDefensive Strengths: Water, Grass, Electric, GroundWeaknesses: Fire, Poison, Bug, FlyingImmune to: noneOffensive Advantages: Water, Ground, RockDisadvantages: Grass, Fire, Bug, Flying, Poison, Steel, DragonImmunities: NoneElectricDefensive Strengths: Electric, Flying, SteelWeaknesses: GroundImmune to: noneOffensive Advantages: Water, FlyingDisadvantages: Grass, Electric, DragonImmunities: GroundIce (Only appears as a sub-type. Always with Water/Flying/Ground. Keep thatin mind.)Defensive Strengths: IceWeaknesses: Fire, Fighting, Rock, SteelImmune to: NoneOffensive Advantages: Grass, Ground, FlyingDisadvantages: Water, Fire, Ice, SteelImmunities: NoneFightingDefensive Strengths: Bug, Rock, DarkWeaknesses: Flying, PsychicImmune to: NoneOffensive Advantages: Normal, Ice, Rock, Dark, SteelDisadvantages: Poison, Flying, Psychic, BugImmunites: Ghost (Exception: Use Foresight, and all Fighting and Normal-typemoves will connect)PoisonDefensive Strengths: Grass, Poison, Bug, FightingWeaknesses: Ground, PsychicImmune to: None (Noticing sort of a trend here?)Offensive Advantages: GrassDisadvantages: Poison, GroundImmunities: SteelGroundDefensive Strengths: Poison, RockWeaknesses: Water, Grass, IceImmune to: Electric (so much for the trend)Offensive Advantages: Fire, Electric, Poison, Rock, SteelDisadvantages: Grass, BugImmunities: FlyingFlying (Which, for some reason, NEVER appears as a free-standing type. SeeNotes.)Defensive Strengths: Grass, Fighting, BugWeaknesses: Electric, Ice, RockImmune to: GroundOffensive Advantages: Grass, Bug, FightingDisadvantages: Electric, Rock, SteelImmunties: NoneNotes: Why are all Flying-types either part-elemental or part Normal-type?(Or Bug, Psychic, or Steel) Flying is always a subtype, and mixed withNormal, Steel, or Ice-type, negates the strength to Fighting-type moves.PsychicDefensive Strengths: Fighting, PsychicWeaknesses: Bug, Ghost, DarkImmune to: noneOffensive Advantages: Fighting, Poison (Why?)Disadvantages: Psychic, SteelImmunities: Dark (Uh-oh...)Notes: A trainer in Sabrina's gym in Saffron City (In Red and Blue) oncesaid that Psychics feared only Ghost and Bug-type Pokemon. The show alsosupported this. The same trainer in Yellow said that Psychics feared onyBug-types (Naturally, Psychic was IMMUNE to Ghost in R/B/Y). Now Psychicis weak to Ghost. I guess Nintendo said "majority rules, 2 to 1".BugDefensive Strengths: Grass, Ground, FightingWeaknesses: Fire, Flying, RockImmune to: noneOffensive Advantages: Grass, Psychic, DarkDisadvantages: Fire, Fighting, Poison, Flying, Ghost, SteelImmunities: NoneRockDefensive Strengths: Normal, Fire, Poison, FlyingWeaknesses: Water, Grass, Fighting, Ground, SteelImmune to: noneOffensive Advantages: Fire, Ice, Flying, BugDisadvantages: Fighting, Ground, SteelImmunities: NoneGhostDefensive Strengths: Poison, BugWeaknesses: Ghost, DarkImmune to: Normal, Fighting (Exception: If Foresight is cast, those attackswill damage Ghosts)Advantages: Psychic, GhostDisadvantages: Dark, SteelImmunities: Normal (Exception: Confuse Ray and Nightmare)Notes: Too bad the only pure Ghost-type (No Poison, and therefore noweakness to Psychics) learns no Ghost-type attacks. Of course, you couldalways give Misdreavus the Shadow Ball TM...DragonDefensive Strengths: Water, Fire, Grass, ElectricWeaknesses: Dragon, Ice (And especially the part Flying-type Dragonite)Immune to: NoneOffensive Advantages: Dragon (Why though?)Disadvantages: SteelImmunities: NoneNotes: Earlier guides once bypassed this type, since it had only oneattack. (Which wasn't a real attack; Dragon Rage took off 40 HP always)DarkDefensive Strengths: Ghost, DarkWeaknesses: Fighting, BugImmune to: Psychic (Uh-oh...)Offensive Advantages: Psychic, GhostDisadvantages: Dark, Steel, FightingImmunities: NoneNotes: Psychics aren't ruling the playing field anymore, now are they?(Donald: Mwa ha ha...) Still, this type only shows up ONCE as a free-standing type, and that's with UmbreonSteelDefensive Strengths: Nearly everything (Only Fire, Ground, and Fightingattacks will put a dent in Steel-types, and Water and Electric do standarddamage.) Everything else is wasted effort, especially Poison. (For thewhole list, it's Normal, Grass, Ice, Flying, Psychic, Bug, Rock, Ghost,Dragon, Dark, and Steel)Weaknesses: Fire, Fighting, GroundImmune to: PoisonOffensive Advantages: Ice, RockDisadvantages: Water, Fire, Electric, SteelImmunities: None
Bing
Different Type of Pokemon? - Answers
NormalDefensive Strengths: NoneWeaknesses: FightingImmune to: Ghost (Exception: Confuse Ray and Nightmare)Offensive Advantages: NoneDisadvantages: Rock, SteelImmunities: Ghost (Exception: Use Foresight, and all Normal and Fightingtype moves will hit Ghosts)WaterDefensive Strengths: Water, Fire, Ice, SteelWeaknesses: Grass, ElectricImmune to: NoneOffensive Advantages: Fire, Ground, RockDisadvantages: Water, Grass, DragonImmunities: NoneFireDefensive Strengths: Fire, Grass, Ice, Bug, SteelWeaknesses: Water, Ground, RockImmune to: noneOffensive Advantages: Grass, Ice, Bug, SteelDisadvantages: Fire, Water, Rock, DragonImmunities: NoneGrassDefensive Strengths: Water, Grass, Electric, GroundWeaknesses: Fire, Poison, Bug, FlyingImmune to: noneOffensive Advantages: Water, Ground, RockDisadvantages: Grass, Fire, Bug, Flying, Poison, Steel, DragonImmunities: NoneElectricDefensive Strengths: Electric, Flying, SteelWeaknesses: GroundImmune to: noneOffensive Advantages: Water, FlyingDisadvantages: Grass, Electric, DragonImmunities: GroundIce (Only appears as a sub-type. Always with Water/Flying/Ground. Keep thatin mind.)Defensive Strengths: IceWeaknesses: Fire, Fighting, Rock, SteelImmune to: NoneOffensive Advantages: Grass, Ground, FlyingDisadvantages: Water, Fire, Ice, SteelImmunities: NoneFightingDefensive Strengths: Bug, Rock, DarkWeaknesses: Flying, PsychicImmune to: NoneOffensive Advantages: Normal, Ice, Rock, Dark, SteelDisadvantages: Poison, Flying, Psychic, BugImmunites: Ghost (Exception: Use Foresight, and all Fighting and Normal-typemoves will connect)PoisonDefensive Strengths: Grass, Poison, Bug, FightingWeaknesses: Ground, PsychicImmune to: None (Noticing sort of a trend here?)Offensive Advantages: GrassDisadvantages: Poison, GroundImmunities: SteelGroundDefensive Strengths: Poison, RockWeaknesses: Water, Grass, IceImmune to: Electric (so much for the trend)Offensive Advantages: Fire, Electric, Poison, Rock, SteelDisadvantages: Grass, BugImmunities: FlyingFlying (Which, for some reason, NEVER appears as a free-standing type. SeeNotes.)Defensive Strengths: Grass, Fighting, BugWeaknesses: Electric, Ice, RockImmune to: GroundOffensive Advantages: Grass, Bug, FightingDisadvantages: Electric, Rock, SteelImmunties: NoneNotes: Why are all Flying-types either part-elemental or part Normal-type?(Or Bug, Psychic, or Steel) Flying is always a subtype, and mixed withNormal, Steel, or Ice-type, negates the strength to Fighting-type moves.PsychicDefensive Strengths: Fighting, PsychicWeaknesses: Bug, Ghost, DarkImmune to: noneOffensive Advantages: Fighting, Poison (Why?)Disadvantages: Psychic, SteelImmunities: Dark (Uh-oh...)Notes: A trainer in Sabrina's gym in Saffron City (In Red and Blue) oncesaid that Psychics feared only Ghost and Bug-type Pokemon. The show alsosupported this. The same trainer in Yellow said that Psychics feared onyBug-types (Naturally, Psychic was IMMUNE to Ghost in R/B/Y). Now Psychicis weak to Ghost. I guess Nintendo said "majority rules, 2 to 1".BugDefensive Strengths: Grass, Ground, FightingWeaknesses: Fire, Flying, RockImmune to: noneOffensive Advantages: Grass, Psychic, DarkDisadvantages: Fire, Fighting, Poison, Flying, Ghost, SteelImmunities: NoneRockDefensive Strengths: Normal, Fire, Poison, FlyingWeaknesses: Water, Grass, Fighting, Ground, SteelImmune to: noneOffensive Advantages: Fire, Ice, Flying, BugDisadvantages: Fighting, Ground, SteelImmunities: NoneGhostDefensive Strengths: Poison, BugWeaknesses: Ghost, DarkImmune to: Normal, Fighting (Exception: If Foresight is cast, those attackswill damage Ghosts)Advantages: Psychic, GhostDisadvantages: Dark, SteelImmunities: Normal (Exception: Confuse Ray and Nightmare)Notes: Too bad the only pure Ghost-type (No Poison, and therefore noweakness to Psychics) learns no Ghost-type attacks. Of course, you couldalways give Misdreavus the Shadow Ball TM...DragonDefensive Strengths: Water, Fire, Grass, ElectricWeaknesses: Dragon, Ice (And especially the part Flying-type Dragonite)Immune to: NoneOffensive Advantages: Dragon (Why though?)Disadvantages: SteelImmunities: NoneNotes: Earlier guides once bypassed this type, since it had only oneattack. (Which wasn't a real attack; Dragon Rage took off 40 HP always)DarkDefensive Strengths: Ghost, DarkWeaknesses: Fighting, BugImmune to: Psychic (Uh-oh...)Offensive Advantages: Psychic, GhostDisadvantages: Dark, Steel, FightingImmunities: NoneNotes: Psychics aren't ruling the playing field anymore, now are they?(Donald: Mwa ha ha...) Still, this type only shows up ONCE as a free-standing type, and that's with UmbreonSteelDefensive Strengths: Nearly everything (Only Fire, Ground, and Fightingattacks will put a dent in Steel-types, and Water and Electric do standarddamage.) Everything else is wasted effort, especially Poison. (For thewhole list, it's Normal, Grass, Ice, Flying, Psychic, Bug, Rock, Ghost,Dragon, Dark, and Steel)Weaknesses: Fire, Fighting, GroundImmune to: PoisonOffensive Advantages: Ice, RockDisadvantages: Water, Fire, Electric, SteelImmunities: None
DuckDuckGo
Different Type of Pokemon? - Answers
NormalDefensive Strengths: NoneWeaknesses: FightingImmune to: Ghost (Exception: Confuse Ray and Nightmare)Offensive Advantages: NoneDisadvantages: Rock, SteelImmunities: Ghost (Exception: Use Foresight, and all Normal and Fightingtype moves will hit Ghosts)WaterDefensive Strengths: Water, Fire, Ice, SteelWeaknesses: Grass, ElectricImmune to: NoneOffensive Advantages: Fire, Ground, RockDisadvantages: Water, Grass, DragonImmunities: NoneFireDefensive Strengths: Fire, Grass, Ice, Bug, SteelWeaknesses: Water, Ground, RockImmune to: noneOffensive Advantages: Grass, Ice, Bug, SteelDisadvantages: Fire, Water, Rock, DragonImmunities: NoneGrassDefensive Strengths: Water, Grass, Electric, GroundWeaknesses: Fire, Poison, Bug, FlyingImmune to: noneOffensive Advantages: Water, Ground, RockDisadvantages: Grass, Fire, Bug, Flying, Poison, Steel, DragonImmunities: NoneElectricDefensive Strengths: Electric, Flying, SteelWeaknesses: GroundImmune to: noneOffensive Advantages: Water, FlyingDisadvantages: Grass, Electric, DragonImmunities: GroundIce (Only appears as a sub-type. Always with Water/Flying/Ground. Keep thatin mind.)Defensive Strengths: IceWeaknesses: Fire, Fighting, Rock, SteelImmune to: NoneOffensive Advantages: Grass, Ground, FlyingDisadvantages: Water, Fire, Ice, SteelImmunities: NoneFightingDefensive Strengths: Bug, Rock, DarkWeaknesses: Flying, PsychicImmune to: NoneOffensive Advantages: Normal, Ice, Rock, Dark, SteelDisadvantages: Poison, Flying, Psychic, BugImmunites: Ghost (Exception: Use Foresight, and all Fighting and Normal-typemoves will connect)PoisonDefensive Strengths: Grass, Poison, Bug, FightingWeaknesses: Ground, PsychicImmune to: None (Noticing sort of a trend here?)Offensive Advantages: GrassDisadvantages: Poison, GroundImmunities: SteelGroundDefensive Strengths: Poison, RockWeaknesses: Water, Grass, IceImmune to: Electric (so much for the trend)Offensive Advantages: Fire, Electric, Poison, Rock, SteelDisadvantages: Grass, BugImmunities: FlyingFlying (Which, for some reason, NEVER appears as a free-standing type. SeeNotes.)Defensive Strengths: Grass, Fighting, BugWeaknesses: Electric, Ice, RockImmune to: GroundOffensive Advantages: Grass, Bug, FightingDisadvantages: Electric, Rock, SteelImmunties: NoneNotes: Why are all Flying-types either part-elemental or part Normal-type?(Or Bug, Psychic, or Steel) Flying is always a subtype, and mixed withNormal, Steel, or Ice-type, negates the strength to Fighting-type moves.PsychicDefensive Strengths: Fighting, PsychicWeaknesses: Bug, Ghost, DarkImmune to: noneOffensive Advantages: Fighting, Poison (Why?)Disadvantages: Psychic, SteelImmunities: Dark (Uh-oh...)Notes: A trainer in Sabrina's gym in Saffron City (In Red and Blue) oncesaid that Psychics feared only Ghost and Bug-type Pokemon. The show alsosupported this. The same trainer in Yellow said that Psychics feared onyBug-types (Naturally, Psychic was IMMUNE to Ghost in R/B/Y). Now Psychicis weak to Ghost. I guess Nintendo said "majority rules, 2 to 1".BugDefensive Strengths: Grass, Ground, FightingWeaknesses: Fire, Flying, RockImmune to: noneOffensive Advantages: Grass, Psychic, DarkDisadvantages: Fire, Fighting, Poison, Flying, Ghost, SteelImmunities: NoneRockDefensive Strengths: Normal, Fire, Poison, FlyingWeaknesses: Water, Grass, Fighting, Ground, SteelImmune to: noneOffensive Advantages: Fire, Ice, Flying, BugDisadvantages: Fighting, Ground, SteelImmunities: NoneGhostDefensive Strengths: Poison, BugWeaknesses: Ghost, DarkImmune to: Normal, Fighting (Exception: If Foresight is cast, those attackswill damage Ghosts)Advantages: Psychic, GhostDisadvantages: Dark, SteelImmunities: Normal (Exception: Confuse Ray and Nightmare)Notes: Too bad the only pure Ghost-type (No Poison, and therefore noweakness to Psychics) learns no Ghost-type attacks. Of course, you couldalways give Misdreavus the Shadow Ball TM...DragonDefensive Strengths: Water, Fire, Grass, ElectricWeaknesses: Dragon, Ice (And especially the part Flying-type Dragonite)Immune to: NoneOffensive Advantages: Dragon (Why though?)Disadvantages: SteelImmunities: NoneNotes: Earlier guides once bypassed this type, since it had only oneattack. (Which wasn't a real attack; Dragon Rage took off 40 HP always)DarkDefensive Strengths: Ghost, DarkWeaknesses: Fighting, BugImmune to: Psychic (Uh-oh...)Offensive Advantages: Psychic, GhostDisadvantages: Dark, Steel, FightingImmunities: NoneNotes: Psychics aren't ruling the playing field anymore, now are they?(Donald: Mwa ha ha...) Still, this type only shows up ONCE as a free-standing type, and that's with UmbreonSteelDefensive Strengths: Nearly everything (Only Fire, Ground, and Fightingattacks will put a dent in Steel-types, and Water and Electric do standarddamage.) Everything else is wasted effort, especially Poison. (For thewhole list, it's Normal, Grass, Ice, Flying, Psychic, Bug, Rock, Ghost,Dragon, Dark, and Steel)Weaknesses: Fire, Fighting, GroundImmune to: PoisonOffensive Advantages: Ice, RockDisadvantages: Water, Fire, Electric, SteelImmunities: None
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- og:descriptionNormalDefensive Strengths: NoneWeaknesses: FightingImmune to: Ghost (Exception: Confuse Ray and Nightmare)Offensive Advantages: NoneDisadvantages: Rock, SteelImmunities: Ghost (Exception: Use Foresight, and all Normal and Fightingtype moves will hit Ghosts)WaterDefensive Strengths: Water, Fire, Ice, SteelWeaknesses: Grass, ElectricImmune to: NoneOffensive Advantages: Fire, Ground, RockDisadvantages: Water, Grass, DragonImmunities: NoneFireDefensive Strengths: Fire, Grass, Ice, Bug, SteelWeaknesses: Water, Ground, RockImmune to: noneOffensive Advantages: Grass, Ice, Bug, SteelDisadvantages: Fire, Water, Rock, DragonImmunities: NoneGrassDefensive Strengths: Water, Grass, Electric, GroundWeaknesses: Fire, Poison, Bug, FlyingImmune to: noneOffensive Advantages: Water, Ground, RockDisadvantages: Grass, Fire, Bug, Flying, Poison, Steel, DragonImmunities: NoneElectricDefensive Strengths: Electric, Flying, SteelWeaknesses: GroundImmune to: noneOffensive Advantages: Water, FlyingDisadvantages: Grass, Electric, DragonImmunities: GroundIce (Only appears as a sub-type. Always with Water/Flying/Ground. Keep thatin mind.)Defensive Strengths: IceWeaknesses: Fire, Fighting, Rock, SteelImmune to: NoneOffensive Advantages: Grass, Ground, FlyingDisadvantages: Water, Fire, Ice, SteelImmunities: NoneFightingDefensive Strengths: Bug, Rock, DarkWeaknesses: Flying, PsychicImmune to: NoneOffensive Advantages: Normal, Ice, Rock, Dark, SteelDisadvantages: Poison, Flying, Psychic, BugImmunites: Ghost (Exception: Use Foresight, and all Fighting and Normal-typemoves will connect)PoisonDefensive Strengths: Grass, Poison, Bug, FightingWeaknesses: Ground, PsychicImmune to: None (Noticing sort of a trend here?)Offensive Advantages: GrassDisadvantages: Poison, GroundImmunities: SteelGroundDefensive Strengths: Poison, RockWeaknesses: Water, Grass, IceImmune to: Electric (so much for the trend)Offensive Advantages: Fire, Electric, Poison, Rock, SteelDisadvantages: Grass, BugImmunities: FlyingFlying (Which, for some reason, NEVER appears as a free-standing type. SeeNotes.)Defensive Strengths: Grass, Fighting, BugWeaknesses: Electric, Ice, RockImmune to: GroundOffensive Advantages: Grass, Bug, FightingDisadvantages: Electric, Rock, SteelImmunties: NoneNotes: Why are all Flying-types either part-elemental or part Normal-type?(Or Bug, Psychic, or Steel) Flying is always a subtype, and mixed withNormal, Steel, or Ice-type, negates the strength to Fighting-type moves.PsychicDefensive Strengths: Fighting, PsychicWeaknesses: Bug, Ghost, DarkImmune to: noneOffensive Advantages: Fighting, Poison (Why?)Disadvantages: Psychic, SteelImmunities: Dark (Uh-oh...)Notes: A trainer in Sabrina's gym in Saffron City (In Red and Blue) oncesaid that Psychics feared only Ghost and Bug-type Pokemon. The show alsosupported this. The same trainer in Yellow said that Psychics feared onyBug-types (Naturally, Psychic was IMMUNE to Ghost in R/B/Y). Now Psychicis weak to Ghost. I guess Nintendo said "majority rules, 2 to 1".BugDefensive Strengths: Grass, Ground, FightingWeaknesses: Fire, Flying, RockImmune to: noneOffensive Advantages: Grass, Psychic, DarkDisadvantages: Fire, Fighting, Poison, Flying, Ghost, SteelImmunities: NoneRockDefensive Strengths: Normal, Fire, Poison, FlyingWeaknesses: Water, Grass, Fighting, Ground, SteelImmune to: noneOffensive Advantages: Fire, Ice, Flying, BugDisadvantages: Fighting, Ground, SteelImmunities: NoneGhostDefensive Strengths: Poison, BugWeaknesses: Ghost, DarkImmune to: Normal, Fighting (Exception: If Foresight is cast, those attackswill damage Ghosts)Advantages: Psychic, GhostDisadvantages: Dark, SteelImmunities: Normal (Exception: Confuse Ray and Nightmare)Notes: Too bad the only pure Ghost-type (No Poison, and therefore noweakness to Psychics) learns no Ghost-type attacks. Of course, you couldalways give Misdreavus the Shadow Ball TM...DragonDefensive Strengths: Water, Fire, Grass, ElectricWeaknesses: Dragon, Ice (And especially the part Flying-type Dragonite)Immune to: NoneOffensive Advantages: Dragon (Why though?)Disadvantages: SteelImmunities: NoneNotes: Earlier guides once bypassed this type, since it had only oneattack. (Which wasn't a real attack; Dragon Rage took off 40 HP always)DarkDefensive Strengths: Ghost, DarkWeaknesses: Fighting, BugImmune to: Psychic (Uh-oh...)Offensive Advantages: Psychic, GhostDisadvantages: Dark, Steel, FightingImmunities: NoneNotes: Psychics aren't ruling the playing field anymore, now are they?(Donald: Mwa ha ha...) Still, this type only shows up ONCE as a free-standing type, and that's with UmbreonSteelDefensive Strengths: Nearly everything (Only Fire, Ground, and Fightingattacks will put a dent in Steel-types, and Water and Electric do standarddamage.) Everything else is wasted effort, especially Poison. (For thewhole list, it's Normal, Grass, Ice, Flying, Psychic, Bug, Rock, Ghost,Dragon, Dark, and Steel)Weaknesses: Fire, Fighting, GroundImmune to: PoisonOffensive Advantages: Ice, RockDisadvantages: Water, Fire, Electric, SteelImmunities: None
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