github.com/TASEmulators/BizHawk/commit/15ff0ec2c
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refactor sticky hold/autofire logic in TAStudio · TASEmulators/BizHawk@15ff0ec
BizHawk is a multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores. - refactor sticky hold/autofire logic in TAStudio · TASEmulators/BizHawk@15ff0ec
Bing
refactor sticky hold/autofire logic in TAStudio · TASEmulators/BizHawk@15ff0ec
BizHawk is a multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores. - refactor sticky hold/autofire logic in TAStudio · TASEmulators/BizHawk@15ff0ec
DuckDuckGo
refactor sticky hold/autofire logic in TAStudio · TASEmulators/BizHawk@15ff0ec
BizHawk is a multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores. - refactor sticky hold/autofire logic in TAStudio · TASEmulators/BizHawk@15ff0ec
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46- titlerefactor sticky hold/autofire logic in TAStudio · TASEmulators/BizHawk@15ff0ec · GitHub
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- og:image:alt- setting multiple buttons to autofire actually works - the config to respect lag in autofire is applied now - can set meaningful axis hold / autofire - removed last reference to "float autofi...
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- twitter:titlerefactor sticky hold/autofire logic in TAStudio · TASEmulators/BizHawk@15ff0ec
- twitter:description- setting multiple buttons to autofire actually works - the config to respect lag in autofire is applied now - can set meaningful axis hold / autofire - removed last reference to "float au...
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