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Spelunky by Derek Yu
Game designer Derek Yu uses his own game to discuss topics such as randomization, creative process, team dynamics, challenging games, and player feedback.
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Spelunky by Derek Yu
https://bossfightbooks.com/products/spelunky-by-derek-yu
Game designer Derek Yu uses his own game to discuss topics such as randomization, creative process, team dynamics, challenging games, and player feedback.
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Spelunky by Derek Yu
Game designer Derek Yu uses his own game to discuss topics such as randomization, creative process, team dynamics, challenging games, and player feedback.
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8- titleSpelunky by Derek Yu – Boss Fight Books
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- descriptionGame designer Derek Yu uses his own game to discuss topics such as randomization, creative process, team dynamics, challenging games, and player feedback.
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4- og:urlhttps://bossfightbooks.com/products/spelunky-by-derek-yu
- og:titleSpelunky by Derek Yu
- og:descriptionRelease Date: March 29, 2016222 pagesISBN 13: 978-1-940535-11-1 When Derek Yu released Spelunky for free in 2008, his roguelike-inspired platformer took the indie game community by storm with its combination of classic platform mechanics, extreme difficulty, and random level generation. Four years later, Spelunky's HD remake went on to become PC Gamer's Game of the Year and earn perfect scores from Polygon and Eurogamer. But how is a "perfect" game made? Spelunky is Boss Fight's first autobiographical book: the story of a game's creation as told by its creator. Using his own game as a vehicle, Derek Yu discusses such wide-ranging topics as randomization, challenge, indifferent game worlds,
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